
Chesstics
Chess moves, real battles: every unit has health, attack and armour, and a blow deals damage instead of taking a piece. Survive a melee and you strike back. Fight a campaign of card-built armies and shifting world rules, or take on a friend online.
- Released
- Developer
- Florian Strasser
- Platforms
- PC, macOS
Chess, but the pieces fight back
The pieces move as they do in chess — pawns advance, knights jump, bishops run the diagonals — but they do not capture by touch. Every unit has health, attack and armour. A blow deals damage, and a unit that survives a melee strikes back at once.
Because a blow only carries as far as the attacker's remaining strength, the first strike usually decides the exchange. A wounded unit is something you finish, not something you fear.
Six units, each with a job
• Pikemen advance like pawns and stop riders in their tracks
• Archers shoot two to three squares along a line — over other units — without leaving their square
• Rangers run the diagonals
• Cavalry jumps like the knight and takes the most punishment
• Queen and King stand behind them, as in chess
Every unit is strong against some and weak against others, yet no attack is forbidden. Nothing is left to dice: every exchange can be read from the unit panels before you move.
A campaign that rebuilds your army
Fight the computer stage by stage. Every battle you win pays gold, and the shop turns it into cards from a deck of 69 — sharper pikes, armoured horses, an archer who outranges the board. You carry three at a time, so every purchase is a question about what to give up.
Over each stage lies one of 24 world rules, and it changes every time: thin armour, a moonless night, a peasants' revolt where the front rank threatens everything it touches. A defeat ends the run. The stage is the difficulty — the higher you climb, the further ahead your opponent thinks.
Online, without an account
• Matchmaking pairs you with an opponent who has come just as far. Win and you climb a step; lose and you start over.
• With friends: open a room with a five-character code, optionally with a world rule and starting gold to spend on cards before the first round. No sign-up, no profile, nothing stored after the match. If your connection drops, the game brings you back and your opponent waits a minute for you.
Made with care
• Pixel art on an isometric board that builds itself before every battle
• Sound generated live — the music is four pieces of classical repertoire, synthesized from the score
• Mouse, keyboard or gamepad — or type squares: A 1 picks up a unit, A 2 moves it
• 14 languages
• Your campaign saves itself, clock included []No ads, no account, no tracking
How the launch is going
Ranked 3rd of 96 games released on 7 Oct. No Steam reviews yet.
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