Pook’s Den, home

Indie games, MMOs, gadgets & tabletop, fresh every day


← Back to latest releases
Idle Realms: Rise cover art

Idle Realms: Rise

An auto-battle RPG built on the real D&D 5th Edition ruleset: the fight runs itself, you build the character. 188 SRD creatures, 147 magic items, 9 zones from CR 0 to CR 55+. Fifteen skills, level cap 150. You own everything from the first launch — no store, no microtransactions, no ads.

Released
Platforms
PC

A real D&D bestiary, running while you're away

Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset.

Pick your target, pick your style, and the fight runs on its own. Come back stronger.You own the whole game the moment you buy it

There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch.

Idle Realms is also on mobile, where it is free and these extras are optional purchases. On Steam they all come included: • 4 color themes, 4 premium avatars, 4 pet skins and 3 health bar skins

• 4 badges and 4 name colors shown next to your name on the leaderboards

• Combat titles and the double showcase (2 badges and 2 titles at once)

• The premium pass track, the second character slot, extra attunement presets and the full offline cap

Founder pack: play on Steam by October 31, 2026 and keep, forever, a Steam-exclusive set: the Brass and Jade theme, the 🌅 Founder badge on the leaderboards, a golden name and the Founder title.

One price. One game. That is the entire business model.It is a long game, on purpose

The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap.What you actually do

• Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking — plus a Township that grows on its own.

• Six classes and twelve subclasses, three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the one choice you make by hand, and you can save presets for it.

• Zone bosses and full-roster Dungeons that run inside the same idle loop — no "press the button" mode bolted on the side.

• Five Raids — Goblin, Undead, Fiend, Dragon and Primordial — the one mode that asks for your attention: escalating waves, a reinforcement to choose between each one, and exclusive rewards.

• 75 collectible pets, achievements, weapon special attacks tied to real damage types, an equipment triangle, item Mastery, and Rebirth for progression past the cap.

• Death costs something — it stops your autofight and can take an equipped item unless you pay protection. The price is gold. It is never a paywall.

Offline is the point

Combat, gathering and crafting all continue with the game closed, up to 72 hours. You come back to a summary of exactly what happened while you were gone.Built on the SRD

This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available at and licensed under Creative Commons Attribution 4.0 International.

How the launch is going

Ranked 35th of 316 games released on 1 Oct. No Steam reviews yet. At its busiest, 7 people were playing at once.

Steam reviews steady at 0 reviews over 7h
0 0
Peak players +7 players/day over 7h
5 7
  • 7 Peak players
  • 0 Positive
  • 0 Steam reviews