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Ultimate Racing Simulator 1 cover art

Ultimate Racing Simulator 1

Run a motorsport team across a full season, then watch the race you planned actually happen. Design the car, sign the drivers, call the stops — in a simulation where the racing line, the damage and the worn parts all cost real lap time.

Released
Developer
Michael Works
Platforms
PC

You run the team. Develop the car, manage the people and call both drivers’ races from the pit wall.

Ultimate Racing Simulator 1 is a motorsport management simulation with a persistent multi-season career. Begin with ten constructors and a sixteen-round calendar drawn from a catalogue of forty-one circuits.Call the race from the pit wall

Follow both cars through seven race channels: Live, Pit Wall, Strategy, Timing, Track, Race Control and Car Status.

Plan tyre compounds, stints and pit stops, then adjust your strategy as conditions change. Make pace calls, use overtaking boost and issue team orders. Decide when to push, conserve or bring a car in.

Weigh the time lost through damage against the cost of a repair stop and the laps remaining.A race shaped by your decisions

Tyres, fuel, car performance, damage, weather and traffic affect how the race unfolds. Racing lines and road position influence corner speed and lap time. Rain changes grip and shifts the preferred line away from the dry groove.

Safety cars regroup the field according to the active regulations, while slowing or damaged cars create new obstacles and decisions.

Rival cars carry wear and damage between weekend sessions, and their teams pay for component replacements.Watch it, or read it

Watch the race in 3D with an automatic director, or choose chase, onboard, helicopter and TV cameras. Follow the action on the 2D map while managing your race strategy.

Review recent recorded races, scrub through incident-marked timelines and consult the race-control log.Run the whole team

Manage budgets, facilities, staff, driver contracts and sponsors. Develop the current car and design next season’s challenger around changing regulations.

Track twenty-one components per car, monitor their condition and budget for replacements. Choose suppliers and adapt as engine formulas and manufacturer commitments change.Understand what happened

An optional first-weekend guide helps you learn the workflow, with contextual Help available throughout the game.

Car Status explains factors affecting pace and tyre wear, finance records explain cash movements, and post-race engineering debriefs help you decide what to consider next.

How the launch is going

Ranked 18th of 330 games released on 10 Oct. One Steam review so far: too few to judge.

  • 0 Peak players
  • 1 Positive
  • 1 Steam reviews